Project information

  • Category: Redemption Game
  • Client: Jasmine Play, TecnoPlay, WsTech
  • Project date: 31 January, 2020
  • Project URL: TecnoPlay

WHAT I DEVELOPED

I was a solo programmer on this project, and I had to communicate with other designer. I implemented these parts:

  • Player and system mechanics.
  • Random generated levels based on difficulty.
  • Autoplay system to show the game while nobody is playing it.
  • Dynamic payout system, to maintain the selected income/outcome ratio.
  • Autopdate system to update the game from remote.
  • Hw communication between Unity and Arduino, to control wheel, coin-in, ticket emitter and buttons.
  • Operator panel to customize some parameter of the game (like jackpot tickets, match cost, income/outcome ratio), interactable via wheel and buttons.
  • License system to lock/unlock the game.
  • Custom analytics system sent to our server and database.


  • THE GAME

    Forest Jump is a fast and adrenaline-filled Coin Op game with randomly generated levels, created specifically for the Amusement market.

    The randomly generated levels guarantee that each match is unique, creating tons of variations and interesting situations.

    The player controls the game rotating a custom steering wheel. This interaction makes the game really fun to play and pleasing to watch.Forest Jump is designed to be accessible and usable for everyone, young kids too. The game has also a huge depth, pushing the players to improve their skills match after match in order to reach the Jackpot.

    The Forest Jump cartoonish and colorful style is enjoyable for kids and parents, creating a family entertainment.



    HOW TO PLAY

    The Forest Jump character jumps automatically on platforms made of leaves. Each platform has one or more holes, the objective is to rotate these platforms, interacting with the steering wheel, in order to make the character fall down.

    The player receives Tickets going through the platforms. If the character goes through three or more platforms consecutively, the Boost is activated and the player gains more tickets. In some platforms there are the Pick Up Items, special objects that gives extra tickets to the player when they are touched.

    On the platforms there could be also one or more obstacles, dangerous objects made of lava. The size and behavior of the obstacles are different, generating interesting and various challenges. If the character touches an obstacle the match ends.

    After the first death the player can use the Revive spending a credit in order to resume the game from the death point.

    The game is divided in phases, each one with a progressive difficulty level and a variation of the graphical style. Completing all of them means reaching the Jackpot and gaining the maximum number of tickets.